I was on a kick using the default cube in Blender 3D to create interesting things. This is my interpretation of the Borg cube from the Star Trek series Picard. The material on the cube is procedural using the node tree, along with Cycles and micro displacement. Everything was rendered in Blender with post work completed in Blender's compositor and some touch ups in Affinity photo and Designer.
Credit for the Panoramic HDRI of the Milky way I used goes to S. Brunier from The European Southern Observatory (ESO)
https://www.eso.org/public/images/eso0932a/