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Borg Cube

I was on a kick using the default cube in Blender 3D to create interesting things. This is my interpretation of the Borg cube from the Star Trek series Picard. The material on the cube is procedural using the node tree, along with Cycles and micro displacement. Everything was rendered in Blender with post work completed in Blender's compositor and some touch ups in Affinity photo and Designer.

Credit for the Panoramic HDRI of the Milky way I used goes to S. Brunier from The European Southern Observatory (ESO)
https://www.eso.org/public/images/eso0932a/

Final comp

Final comp

We need more Cube Bell???

We need more Cube Bell???

Xray Wireframe

Xray Wireframe

Node tree for the material on the Borg cube.

Node tree for the material on the Borg cube.